Who we are

Alexander Brandon
Funky Rustic’s President is a fifteen year veteran of the game audio industry. Starting with mega hit titles such as Unreal, Deus Ex, and Unreal Tournament, he has gone on to be one of the most respected audio directors in the industry as well as an accomplished journalist, having written columns in both Mix and Game Developer magazines, and the award winning Audio for Games. Alex also was one of the founders of the Game Audio Network Guild and continues to serve on its board of directors.

Jeanette Brandon
As Funky Rustic’s CEO, Jeanette is no stranger to game audio. Her first gig brought her a nomination for “Best Song – Vocal” in the 2004 Game Audio Network Guild awards. She brings her experience with organization and finance to the team In addition to her musical skill, and also lends her talents as a web designer and photographer. Last but not least, her prowess as a gamer is just plain hardcore. How many people do you know who have played all the way through Super Mario Galaxy 2?

Levon Louis
The signature of Hollywood-trained sound shaper Levon Louis appears on front line franchises from Assassin's Creed, Silent Hill, Transformers, Indiana Jones, Crackdown, and Mortal Kombat to more edgy, indie-leaning productions like Wet and Naughty Bear. Levon has worked as a lead audio designer for nearly a decade and comes to us from Ubisoft where he was elected the "Global Audio Ambassador" by a panel of audio directors, helping to drive new production standards company-wide. International notoriety as a recording artist and producer-DJ adds rocket fuel to the creative fire. Levon's original music is heard on games like Crackdown, Amped, and Tap Tap Revenge and he continues to explore new space as both a sound effects artist and contemporary music producer.

Cole wristen
is a graduate of The Conservatory of Recording Arts and Sciences, where he received training in subjects ranging from audio engineering to music business, and received certification in several DAWs and pieces of gear. Before college, Cole worked as a full-time DJ and did freelance audio work for local musicians, dance studios, and even some forensic audio work. After graduating, Cole worked for Heatwave Interactive, working on projects such as Platinum Life: Web Edition and God and Heroes: Rome Rising. From music, to game audio, to live sound, Cole lives and breathes sound.